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Ah, ok - now i know how to do it:
  1. Copy your sourcecode into the rp6-folder (for example RP6Base_Move_05.c)
  2. Rename it to "test.c"
  3. In a terminal navigate to this folder and run "cmake CMakeLists.txt"
  4. Now run "make all"
  5. Open the simulator, File - New Projecet, select name and directory, then at "Plugin" chose the "rp6simul-plugin"-folder -> rp6 -> libplugin.so
  6. Thada :-D when you click at the "map"-tab you can draw your map where RP6 drives
Okay, glad you found it out by yourself
The manual (which you can access via the menu or online also provides a nice guide using the GUI of cmake.
Now i have another question:
Is it possible to simulate the rp6 as fast as the pc can calculate? (like time lapse)

( https://www.roboternetz.de/community...Wand-zu-fahren )

greetings
schumi
Actually, everything running outside any timer interrupts already runs at 'full speed'. Only the the timers run at 8 (or 16) MHz to provide realistic timing. If you would like to change the simulated AVR frequency you can take a look at the config.lua file in the src/lua/robot (and src/lua/m32) directories, but I don't expect that high values are really possible due the non-realtime operating systems we use