Hm, also dein Code funktioniert bei mir auch! Mittlerweile habe ich über 5000 Durchläufe ohne auch nur einen Fehler
Vielen vielen Dank 
ABER: Wo ist der Unterschied?
Hier ist mein momentaner Code (funktioniert nicht):
Code:
$regfile = "m32def.dat"
$crystal = 16000000
$framesize = 80
$hwstack = 80
$swstack = 80
Declare Sub Init_system()
Declare Function Tastatur() As Byte
Declare Sub Walze_drehen()
Declare Function Codieren(byval Codieren_in As Byte) As Byte
Declare Function Reflektor(byval Reflektor_in As Byte) As Byte
Config Lcd = 16 * 2
Config Lcdpin = Pin , Db4 = Portb.0 , Db5 = Portb.1 , Db6 = Portb.2 , Db7 = Portb.3 , E = Portb.4 , Rs = Portb.5
Config Lcdbus = 4
Initlcd
Cls
Cursor Off Noblink
Deflcdchar 0 , 32 , 32 , 1 , 18 , 20 , 24 , 16 , 32
Dim Walze_1(26) As Byte
Dim Walze_1_inv(26) As Byte
Dim Pointer_1 As Byte
Dim Ar_out(4) As Byte
Dim Ar_out_old(4) As Byte
Dim Tmp As Byte
Dim Tmp2 As Byte
Dim I As Byte
Dim _out As Byte 'ascii-wert (skaliert auf 1-26)
Dim _in As Byte 'ascii-wert (skaliert auf 1-26)
Const _a = 1
Const _b = 2
Const _c = 3
Const _d = 4
Const _e = 5
Const _f = 6
Const _g = 7
Const _h = 8
Const _i = 9
Const _j = 10
Const _k = 11
Const _l = 12
Const _m = 13
Const _n = 14
Const _o = 15
Const _p = 16
Const _q = 17
Const _r = 18
Const _s = 19
Const _t = 20
Const _u = 21
Const _v = 22
Const _w = 23
Const _x = 24
Const _y = 25
Const _z = 26
Call Init_system()
Do
Ar_out(1) = Tastatur()
Ar_out(2) = Tastatur()
Ar_out(3) = Tastatur()
Ar_out(4) = Tastatur()
Locate 1 , 1
Lcd "AUSGANGSSTELLUNG"
Locate 2 , 1
Lcd Ar_out(1) ; ":" ; Ar_out(2) ; ":" ; Ar_out(3) ; ":" ; Ar_out(4) ; " "
Locate 2 , 16
Lcd " "
Waitms 1000
Cls
Ar_out_old(1) = Ar_out(1)
Ar_out_old(2) = Ar_out(2)
Ar_out_old(3) = Ar_out(3)
Ar_out_old(4) = Ar_out(4)
Call Init_system()
Ar_out(1) = Codieren(ar_out(1))
Ar_out(2) = Codieren(ar_out(2))
Ar_out(3) = Codieren(ar_out(3))
Ar_out(4) = Codieren(ar_out(4))
Locate 1 , 1
Lcd Ar_out(1) ; ":" ; Ar_out(2) ; ":" ; Ar_out(3) ; ":" ; Ar_out(4) ; " "
Call Init_system()
Ar_out(1) = Codieren(ar_out(1))
Ar_out(2) = Codieren(ar_out(2))
Ar_out(3) = Codieren(ar_out(3))
Ar_out(4) = Codieren(ar_out(4))
Locate 2 , 1
Lcd Ar_out(1) ; ":" ; Ar_out(2) ; ":" ; Ar_out(3) ; ":" ; Ar_out(4) ; " "
If Ar_out_old(1) = Ar_out(1) And Ar_out_old(2) = Ar_out(2) And Ar_out_old(3) = Ar_out(3) And Ar_out_old(4) = Ar_out(4) Then
Locate 2 , 16
Lcd Chr(0)
Else
Locate 2 , 16
Lcd " "
End If
Waitms 1000
Loop
Sub Walze_drehen()
Tmp2 = Walze_1(1)
For Pointer_1 = 1 To 26
Tmp = Pointer_1 + 1
If Tmp = 27 Then Tmp = 1
Walze_1(pointer_1) = Walze_1(tmp)
If Pointer_1 = 26 Then
Walze_1(26) = Tmp2
End If
Walze_1_inv(walze_1(pointer_1)) = Pointer_1
Next Pointer_1
End Sub
Function Tastatur() As Byte
Tastatur = Rnd(25) + 1
End Function
Function Codieren(byval Codieren_in As Byte) As Byte
Tmp = Walze_1(codieren_in)
Tmp = Reflektor(tmp)
Codieren = Walze_1_inv(tmp)
Call Walze_drehen()
End Function
Function Reflektor(byval Reflektor_in As Byte) As Byte
If Reflektor_in.0 = 0 Then
Reflektor_in = Reflektor_in + 1
If Reflektor_in = 27 Then Reflektor_in = 1
Else
Reflektor_in = Reflektor_in - 1
If Reflektor_in = 0 Then Reflektor_in = 26
End If
Reflektor = Reflektor_in
End Function
Sub Init_system()
Walze_1(1) = 23
Walze_1(2) = 15
Walze_1(3) = 9
Walze_1(4) = 24
Walze_1(5) = 7
Walze_1(6) = 1
Walze_1(7) = 22
Walze_1(8) = 17
Walze_1(9) = 12
Walze_1(10) = 13
Walze_1(11) = 26
Walze_1(12) = 2
Walze_1(13) = 5
Walze_1(14) = 21
Walze_1(15) = 14
Walze_1(16) = 25
Walze_1(17) = 11
Walze_1(18) = 6
Walze_1(19) = 16
Walze_1(20) = 8
Walze_1(21) = 3
Walze_1(22) = 18
Walze_1(23) = 4
Walze_1(24) = 19
Walze_1(25) = 10
Walze_1(26) = 20
Walze_1_inv(23) = 1
Walze_1_inv(15) = 2
Walze_1_inv(9) = 3
Walze_1_inv(24) = 4
Walze_1_inv(7) = 5
Walze_1_inv(1) = 6
Walze_1_inv(22) = 7
Walze_1_inv(17) = 8
Walze_1_inv(12) = 9
Walze_1_inv(13) = 10
Walze_1_inv(26) = 11
Walze_1_inv(2) = 12
Walze_1_inv(5) = 13
Walze_1_inv(21) = 14
Walze_1_inv(14) = 15
Walze_1_inv(25) = 16
Walze_1_inv(11) = 17
Walze_1_inv(6) = 18
Walze_1_inv(16) = 19
Walze_1_inv(8) = 20
Walze_1_inv(3) = 21
Walze_1_inv(18) = 22
Walze_1_inv(4) = 23
Walze_1_inv(19) = 24
Walze_1_inv(10) = 25
Walze_1_inv(20) = 26
End Sub
End
Gruß
Chris
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