Code:
	//-----------------------------------------------------------------------------
// File: Joystick.cpp
//
// Desc: Demonstrates an application which receives immediate 
//       joystick data in exclusive mode via a dialog timer.
//
// Copyright (c) 1998-2001 Microsoft Corporation. All rights reserved.
//-----------------------------------------------------------------------------
#define STRICT
#define DIRECTINPUT_VERSION 0x0800
#include <windows.h>
#include <commctrl.h>
#include <basetsd.h>
#include <dinput.h>
#include "resource.h"
//-----------------------------------------------------------------------------
// Function-prototypes
//-----------------------------------------------------------------------------
INT_PTR CALLBACK MainDlgProc( HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam );
BOOL CALLBACK    EnumObjectsCallback( const DIDEVICEOBJECTINSTANCE* pdidoi, VOID* pContext );
BOOL CALLBACK    EnumJoysticksCallback( const DIDEVICEINSTANCE* pdidInstance, VOID* pContext );
HRESULT InitDirectInput( HWND hDlg );
VOID    FreeDirectInput();
HRESULT UpdateInputState( HWND hDlg );
//-----------------------------------------------------------------------------
// Defines, constants, and global variables
//-----------------------------------------------------------------------------
#define SAFE_DELETE(p)  { if(p) { delete (p);     (p)=NULL; } }
#define SAFE_RELEASE(p) { if(p) { (p)->Release(); (p)=NULL; } }
LPDIRECTINPUT8       g_pDI              = NULL;         
LPDIRECTINPUTDEVICE8 g_pJoystick        = NULL;     
//-----------------------------------------------------------------------------
// Name: WinMain()
// Desc: Entry point for the application.  Since we use a simple dialog for 
//       user interaction we don't need to pump messages.
//-----------------------------------------------------------------------------
int APIENTRY WinMain( HINSTANCE hInst, HINSTANCE, LPSTR, int )
{
    InitCommonControls();
    // Display the main dialog box.
    DialogBox( hInst, MAKEINTRESOURCE(IDD_JOYST_IMM), NULL, MainDlgProc );
    
    return TRUE;
}
//-----------------------------------------------------------------------------
// Name: MainDialogProc
// Desc: Handles dialog messages
//-----------------------------------------------------------------------------
INT_PTR CALLBACK MainDlgProc( HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam )
{
    switch( msg ) 
    {
        case WM_INITDIALOG:
            if( FAILED( InitDirectInput( hDlg ) ) )
            {
                MessageBox( NULL, TEXT("Error Initializing DirectInput"), 
                            TEXT("DirectInput Sample"), MB_ICONERROR | MB_OK );
                EndDialog( hDlg, 0 );
            }
            // Set a timer to go off 30 times a second. At every timer message
            // the input device will be read
            SetTimer( hDlg, 0, 1000 / 30, NULL );
            return TRUE;
        case WM_ACTIVATE:
            if( WA_INACTIVE != wParam && g_pJoystick )
            {
                // Make sure the device is acquired, if we are gaining focus.
                g_pJoystick->Acquire();
            }
            return TRUE;
        case WM_TIMER:
            // Update the input device every timer message
            if( FAILED( UpdateInputState( hDlg ) ) )
            {
                KillTimer( hDlg, 0 );    
                MessageBox( NULL, TEXT("Error Reading Input State. ") \
                            TEXT("The sample will now exit."), TEXT("DirectInput Sample"), 
                            MB_ICONERROR | MB_OK );
                EndDialog( hDlg, TRUE ); 
            }
            return TRUE;
        case WM_COMMAND:
            switch( LOWORD(wParam) )
            {
                case IDCANCEL:
                    EndDialog( hDlg, 0 );
                    return TRUE;
            }
        case WM_DESTROY:
            // Cleanup everything
            KillTimer( hDlg, 0 );    
            FreeDirectInput();    
            return TRUE;    
    }
    return FALSE; // Message not handled 
}
//-----------------------------------------------------------------------------
// Name: InitDirectInput()
// Desc: Initialize the DirectInput variables.
//-----------------------------------------------------------------------------
HRESULT InitDirectInput( HWND hDlg )
{
    HRESULT hr;
    // Register with the DirectInput subsystem and get a pointer
    // to a IDirectInput interface we can use.
    // Create a DInput object
    if( FAILED( hr = DirectInput8Create( GetModuleHandle(NULL), DIRECTINPUT_VERSION, 
                                         IID_IDirectInput8, (VOID**)&g_pDI, NULL ) ) )
        return hr;
    // Look for a simple joystick we can use for this sample program.
    if( FAILED( hr = g_pDI->EnumDevices( DI8DEVCLASS_GAMECTRL, 
                                         EnumJoysticksCallback,
                                         NULL, DIEDFL_ATTACHEDONLY ) ) )
        return hr;
    // Make sure we got a joystick
    if( NULL == g_pJoystick )
    {
        MessageBox( NULL, TEXT("Joystick not found. The sample will now exit."),  
                    TEXT("DirectInput Sample"), 
                    MB_ICONERROR | MB_OK );
        EndDialog( hDlg, 0 );
        return S_OK;
    }
    // Set the data format to "simple joystick" - a predefined data format 
    //
    // A data format specifies which controls on a device we are interested in,
    // and how they should be reported. This tells DInput that we will be
    // passing a DIJOYSTATE2 structure to IDirectInputDevice::GetDeviceState().
    if( FAILED( hr = g_pJoystick->SetDataFormat( &c_dfDIJoystick2 ) ) )
        return hr;
    // Set the cooperative level to let DInput know how this device should
    // interact with the system and with other DInput applications.
    if( FAILED( hr = g_pJoystick->SetCooperativeLevel( hDlg, DISCL_EXCLUSIVE | 
                                                             DISCL_FOREGROUND ) ) )
        return hr;
    // Enumerate the joystick objects. The callback function enabled user
    // interface elements for objects that are found, and sets the min/max
    // values property for discovered axes.
    if( FAILED( hr = g_pJoystick->EnumObjects( EnumObjectsCallback, 
                                                (VOID*)hDlg, DIDFT_ALL ) ) )
        return hr;
    return S_OK;
}
//-----------------------------------------------------------------------------
// Name: EnumJoysticksCallback()
// Desc: Called once for each enumerated joystick. If we find one, create a
//       device interface on it so we can play with it.
//-----------------------------------------------------------------------------
BOOL CALLBACK EnumJoysticksCallback( const DIDEVICEINSTANCE* pdidInstance,
                                     VOID* pContext )
{
    HRESULT hr;
    // Obtain an interface to the enumerated joystick.
    hr = g_pDI->CreateDevice( pdidInstance->guidInstance, &g_pJoystick, NULL );
    // If it failed, then we can't use this joystick. (Maybe the user unplugged
    // it while we were in the middle of enumerating it.)
    if( FAILED(hr) ) 
        return DIENUM_CONTINUE;
    // Stop enumeration. Note: we're just taking the first joystick we get. You
    // could store all the enumerated joysticks and let the user pick.
    return DIENUM_STOP;
}
//-----------------------------------------------------------------------------
// Name: EnumObjectsCallback()
// Desc: Callback function for enumerating objects (axes, buttons, POVs) on a 
//       joystick. This function enables user interface elements for objects
//       that are found to exist, and scales axes min/max values.
//-----------------------------------------------------------------------------
BOOL CALLBACK EnumObjectsCallback( const DIDEVICEOBJECTINSTANCE* pdidoi,
                                   VOID* pContext )
{
    HWND hDlg = (HWND)pContext;
    static int nSliderCount = 0;  // Number of returned slider controls
    static int nPOVCount = 0;     // Number of returned POV controls
    // For axes that are returned, set the DIPROP_RANGE property for the
    // enumerated axis in order to scale min/max values.
    if( pdidoi->dwType & DIDFT_AXIS )
    {
        DIPROPRANGE diprg; 
        diprg.diph.dwSize       = sizeof(DIPROPRANGE); 
        diprg.diph.dwHeaderSize = sizeof(DIPROPHEADER); 
        diprg.diph.dwHow        = DIPH_BYID; 
        diprg.diph.dwObj        = pdidoi->dwType; // Specify the enumerated axis
        diprg.lMin              = -1000; 
        diprg.lMax              = +1000; 
    
        // Set the range for the axis
        if( FAILED( g_pJoystick->SetProperty( DIPROP_RANGE, &diprg.diph ) ) ) 
            return DIENUM_STOP;
         
    }
    // Set the UI to reflect what objects the joystick supports
    if (pdidoi->guidType == GUID_XAxis)
    {
        EnableWindow( GetDlgItem( hDlg, IDC_X_AXIS ), TRUE );
        EnableWindow( GetDlgItem( hDlg, IDC_X_AXIS_TEXT ), TRUE );
    }
    if (pdidoi->guidType == GUID_YAxis)
    {
        EnableWindow( GetDlgItem( hDlg, IDC_Y_AXIS ), TRUE );
        EnableWindow( GetDlgItem( hDlg, IDC_Y_AXIS_TEXT ), TRUE );
    }
    if (pdidoi->guidType == GUID_ZAxis)
    {
        EnableWindow( GetDlgItem( hDlg, IDC_Z_AXIS ), TRUE );
        EnableWindow( GetDlgItem( hDlg, IDC_Z_AXIS_TEXT ), TRUE );
    }
    if (pdidoi->guidType == GUID_RxAxis)
    {
        EnableWindow( GetDlgItem( hDlg, IDC_X_ROT ), TRUE );
        EnableWindow( GetDlgItem( hDlg, IDC_X_ROT_TEXT ), TRUE );
    }
    if (pdidoi->guidType == GUID_RyAxis)
    {
        EnableWindow( GetDlgItem( hDlg, IDC_Y_ROT ), TRUE );
        EnableWindow( GetDlgItem( hDlg, IDC_Y_ROT_TEXT ), TRUE );
    }
    if (pdidoi->guidType == GUID_RzAxis)
    {
        EnableWindow( GetDlgItem( hDlg, IDC_Z_ROT ), TRUE );
        EnableWindow( GetDlgItem( hDlg, IDC_Z_ROT_TEXT ), TRUE );
    }
    if (pdidoi->guidType == GUID_Slider)
    {
        switch( nSliderCount++ )
        {
            case 0 :
                EnableWindow( GetDlgItem( hDlg, IDC_SLIDER0 ), TRUE );
                EnableWindow( GetDlgItem( hDlg, IDC_SLIDER0_TEXT ), TRUE );
                break;
            case 1 :
                EnableWindow( GetDlgItem( hDlg, IDC_SLIDER1 ), TRUE );
                EnableWindow( GetDlgItem( hDlg, IDC_SLIDER1_TEXT ), TRUE );
                break;
        }
    }
    if (pdidoi->guidType == GUID_POV)
    {
        switch( nPOVCount++ )
        {
            case 0 :
                EnableWindow( GetDlgItem( hDlg, IDC_POV0 ), TRUE );
                EnableWindow( GetDlgItem( hDlg, IDC_POV0_TEXT ), TRUE );
                break;
            case 1 :
                EnableWindow( GetDlgItem( hDlg, IDC_POV1 ), TRUE );
                EnableWindow( GetDlgItem( hDlg, IDC_POV1_TEXT ), TRUE );
                break;
            case 2 :
                EnableWindow( GetDlgItem( hDlg, IDC_POV2 ), TRUE );
                EnableWindow( GetDlgItem( hDlg, IDC_POV2_TEXT ), TRUE );
                break;
            case 3 :
                EnableWindow( GetDlgItem( hDlg, IDC_POV3 ), TRUE );
                EnableWindow( GetDlgItem( hDlg, IDC_POV3_TEXT ), TRUE );
                break;
        }
    }
    return DIENUM_CONTINUE;
}
//-----------------------------------------------------------------------------
// Name: UpdateInputState()
// Desc: Get the input device's state and display it.
//-----------------------------------------------------------------------------
HRESULT UpdateInputState( HWND hDlg )
{
    HRESULT     hr;
    TCHAR       strText[512]; // Device state text
    DIJOYSTATE2 js;           // DInput joystick state 
    TCHAR*      str;
    if( NULL == g_pJoystick ) 
        return S_OK;
    // Poll the device to read the current state
    hr = g_pJoystick->Poll(); 
    if( FAILED(hr) )  
    {
        // DInput is telling us that the input stream has been
        // interrupted. We aren't tracking any state between polls, so
        // we don't have any special reset that needs to be done. We
        // just re-acquire and try again.
        hr = g_pJoystick->Acquire();
        while( hr == DIERR_INPUTLOST ) 
            hr = g_pJoystick->Acquire();
        // hr may be DIERR_OTHERAPPHASPRIO or other errors.  This
        // may occur when the app is minimized or in the process of 
        // switching, so just try again later 
        return S_OK; 
    }
    // Get the input's device state
    if( FAILED( hr = g_pJoystick->GetDeviceState( sizeof(DIJOYSTATE2), &js ) ) )
        return hr; // The device should have been acquired during the Poll()
    // Display joystick state to dialog
    // Axes
    wsprintf( strText, TEXT("%ld"), js.lX ); 
    SetWindowText( GetDlgItem( hDlg, IDC_X_AXIS ), strText );
    wsprintf( strText, TEXT("%ld"), js.lY ); 
    SetWindowText( GetDlgItem( hDlg, IDC_Y_AXIS ), strText );
    wsprintf( strText, TEXT("%ld"), js.lZ ); 
    SetWindowText( GetDlgItem( hDlg, IDC_Z_AXIS ), strText );
    wsprintf( strText, TEXT("%ld"), js.lRx ); 
    SetWindowText( GetDlgItem( hDlg, IDC_X_ROT ), strText );
    wsprintf( strText, TEXT("%ld"), js.lRy ); 
    SetWindowText( GetDlgItem( hDlg, IDC_Y_ROT ), strText );
    wsprintf( strText, TEXT("%ld"), js.lRz ); 
    SetWindowText( GetDlgItem( hDlg, IDC_Z_ROT ), strText );
    // Slider controls
    wsprintf( strText, TEXT("%ld"), js.rglSlider[0] ); 
    SetWindowText( GetDlgItem( hDlg, IDC_SLIDER0 ), strText );
    wsprintf( strText, TEXT("%ld"), js.rglSlider[1] ); 
    SetWindowText( GetDlgItem( hDlg, IDC_SLIDER1 ), strText );
    // Points of view
    wsprintf( strText, TEXT("%ld"), js.rgdwPOV[0] );
    SetWindowText( GetDlgItem( hDlg, IDC_POV0 ), strText );
    wsprintf( strText, TEXT("%ld"), js.rgdwPOV[1] );
    SetWindowText( GetDlgItem( hDlg, IDC_POV1 ), strText );
    wsprintf( strText, TEXT("%ld"), js.rgdwPOV[2] );
    SetWindowText( GetDlgItem( hDlg, IDC_POV2 ), strText );
    wsprintf( strText, TEXT("%ld"), js.rgdwPOV[3] );
    SetWindowText( GetDlgItem( hDlg, IDC_POV3 ), strText );
 
   
    // Fill up text with which buttons are pressed
    str = strText;
    for( int i = 0; i < 128; i++ )
    {
        if ( js.rgbButtons[i] & 0x80 )
            str += wsprintf( str, TEXT("%02d "), i );
    }
    *str = 0;   // Terminate the string 
    SetWindowText( GetDlgItem( hDlg, IDC_BUTTONS ), strText );
    return S_OK;
}
//-----------------------------------------------------------------------------
// Name: FreeDirectInput()
// Desc: Initialize the DirectInput variables.
//-----------------------------------------------------------------------------
VOID FreeDirectInput()
{
    // Unacquire the device one last time just in case 
    // the app tried to exit while the device is still acquired.
    if( g_pJoystick ) 
        g_pJoystick->Unacquire();
    
    // Release any DirectInput objects.
    SAFE_RELEASE( g_pJoystick );
    SAFE_RELEASE( g_pDI );
}
 
						
Lesezeichen