ja das display ist 128x64.

habs jetzt endlich geschafft mal die beispiel grafik auszugeben!
musste glcdWriteCharGr(1024); schreiben

Code:
static unsigned char __attribute__ ((progmem)) FontGr[] =
{
// format is one character per line:
// length, byte array[length]
	0x0B,0x3E,0x41,0x41,0x41,0x41,0x42,0x42,0x42,0x42,0x3C,0x00,// 0. Folder Icon
	0x06,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF							// 1. Solid 6x8 block
};
leider wars das auch schon. andere grafiken mag er nicht, so wie diese hier:
Code:
static unsigned char __attribute__ ((progmem)) grafik[] = {
0x42,0x4D,0xBE,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x3E,0x00,0x00,0x00,0x28,0x00,
0x00,0x00,0x20,0x00,0x00,0x00,0x20,0x00,0x00,0x00,0x01,0x00,0x01,0x00,0x00,0x00,
0x00,0x00,0x80,0x00,0x00,0x00,0xC4,0x09,0x00,0x00,0xC4,0x09,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xFF,0xFF,0xFF,0x00,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xE0,0xFF,0xFF,0xFF,0xDF,0x7F,
0xFF,0xFF,0xBF,0xBF,0xFF,0xFF,0xB1,0xBF,0xFF,0xFF,0xB1,0xBF,0xFF,0xFF,0xBF,0xBF,
0xFF,0xFF,0xDF,0x7F,0xFF,0xFF,0xEE,0xFF,0xFF,0xFF,0xEE,0xFF,0xFF,0xFF,0xEE,0xFF,
0xFF,0xFF,0xE0,0xFF,0xFF,0xFF,0xEE,0xFF,0xFF,0xFF,0xEE,0xFF,0xFF,0xFF,0xEE,0xFF,
0xFF,0xFF,0xE0,0xFF,0xFF,0xFF,0xEE,0xFF,0xFF,0xFF,0xEE,0xFF,0xFC,0x1F,0xEE,0xFF,
0xF8,0x1F,0xE0,0xFF,0xF3,0xFF,0xEE,0xFF,0xF3,0xFF,0xEE,0xFF,0xF3,0xFF,0xEE,0xFF,
0xF3,0xFF,0xE0,0xF0,0x33,0xFF,0xEE,0xF0,0x33,0xFF,0xEE,0xF3,0x33,0xFF,0xEE,0xF3,
0x38,0x1F,0xF1,0xF0,0x3C,0x1F,0xFF,0xF0,0x3F,0xFF,0xFF,0xFF,0xFF,0xFF,0x00
};
jemand noch ne idee dazu? warum geht die erste und die zweite nicht?

viele grüße
manu