Habe mich riesig gefreut als ich den Code von Ever Dekker zum laufen brachte
Jetzt habe ich größere Grafikfonts für den Controller T6963 für das Display
240X128.
In den Zeilen : Lcdtext "....." werden nur die Texte in "." angezeigt.
Wenn ich dort eine Variable eingebe egal welche Art kommt eine Fehlermeldung.
Ist es in diesem Code überhaupt möglich eine Variable auszugeben?
Als Anfänger bin ich ratlos!
Habe den Code etwas gekürzt.
Code:
'------------------------------------------------------------------
'                           GRAPHIC FONT
'     Use the Bascom font file's for all the graphic display's,
'              include inverted and/or rotated text.
'        By Evert Dekker 2007 GraphicFont@Evertdekker dotje com
'                   Created with Bascom-Avr: 1.11.8.8
'------------------------------------------------------------------

$regfile = "m32def.DAT"
$crystal = 1000000
$baud = 4800 
$loadersize = 512
$hwstack = 100
$swstack = 120
$ramesize = 100




Config Graphlcd = 240 * 128 , Dataport = Porta , Controlport = Portd , Ce = 5 , Cd = 2 , Wr = 4 , Rd = 3 , Reset = 6 , Fs = 7 , Mode = 6

Dim Z As String * 10

Cls

Cursor Off


Declare Sub Lcdtext(byval S As String , Byval Xoffset As Byte , Byval Yoffset As Byte , Byval Fontset As Byte , Byval Inverse As Byte , Byval Rotation As Byte)
'SYNTAX  Lcdtest String , Xoffset , Yoffset , Fontset , Inverse , Rotation
'
'* Xoffset and Yoffset is in pixels, so you can place text on every spot on the display
'* You determin yourself in the subroutine witch font belongs to the fontset

'=== Your main prog here ====
Do

Z = 1234


'Lcdtext "5X5 Font" , 20 , 2 , 4 , 0 , 0
'Lcdtext "6X8 Font" , 20 , 20 , 3 , 0 , 0
'Lcdtext "8X8 Font" , 20 , 40 , 1 , 0 , 0
Lcdtext "16X16 FONT" , 18 , 64 , 2 , 0 , 0

Lcdtext Z , 18 , 20 , 2 , 0 , 0

'Lcdtext "If you can't read this then incr. Swstack" , 20 , 120 , 4 , 0 , 0
Wait 3
Cls

Loop
End



'=== Sub Routines ===
Sub Lcdtext(byval S As String , Xoffset As Byte , Yoffset As Byte , Fontset As Byte , Inverse As Byte , Rotation As Byte)
Local Tempstring As String * 1 , Temp As Byte               'Dim local the variables
Local A As Byte , Pixels As Byte , Count As Byte , Carcount As Byte , Lus As Byte
Local Row As Byte , Byteseach As Byte , Blocksize As Byte , Dummy As Byte
Local Colums As Byte , Columcount As Byte , Rowcount As Byte , Stringsize As Byte
Local Xpos As Byte , Ypos As Byte , Pixel As Byte , Pixelcount As Byte
If Inverse > 1 Then Inverse = 0                             'Inverse can't be greater then 1
If Rotation > 3 Then Rotation = 0                           'There are only 4 rotation's
Stringsize = Len(s) - 1                                     'Size of the text string -1 because we must start with 0
For Carcount = 0 To Stringsize                              'Loop for the numbers of caracters that must be displayed

 'If Fontset = 1 Then Restore Font8x8                        'Add or remove here fontset's that you need or not,
 If Fontset = 2 Then Restore Font16x16                      'this is the name that you gave to the font, NOT the filename
 'If Fontset = 3 Then Restore Font6x8                        'If you dont know the name, open the font file in wordpad, and there it is,
 'If Fontset = 4 Then Restore Font5x5
                                                             'right on top.

 Temp = Carcount + 1                                        'Cut the text string in seperate caracters
Tempstring = Mid(s , Temp , 1)
Read Row : Read Byteseach : Read Blocksize : Read Dummy     'Read the first 4 bytes from the font file
Temp = Asc(tempstring) - 32                                 'Font files start with caracter 32
For Lus = 1 To Temp                                         'Do dummie read to point to the correct line in the fontfile
   For Count = 1 To Blocksize
    Read Pixels
   Next Count
Next Lus
Colums = Blocksize / Row                                    'Calculate the numbers of colums
Row = Row * 8                                               'Row is always 8 pixels high = 1 byte, so working with row in steps of 8.
Row = Row - 1                                               'Want to start with row=0 instead of 1
Colums = Colums - 1                                         'Same for the colums
Select Case Rotation
    Case 0                                                  '0 degrees rotation
            For Rowcount = 0 To Row Step 8                  'Loop for numbers of rows
                  A = Rowcount + Yoffset
                  For Columcount = 0 To Colums              'Loop for numbers of Colums
                      Read Pixels : If Inverse = 1 Then Toggle Pixels       'Read the byte from the file and if inverse = true then invert de byte
                      Xpos = Columcount                     'Do some calculation to get the caracter on the correct Xposition
                      Temp = Carcount * Byteseach
                      Xpos = Xpos + Temp
                      Xpos = Xpos + Xoffset
                          For Pixelcount = 0 To 7           'Loop for 8 pixels to be set or not
                             Ypos = A + Pixelcount          'Each pixel on his own spot
                             Pixel = Pixels.0               'Set the pixel (or not)
                             Pset Xpos , Ypos , Pixel       'Finaly we can set the pixel
                             Shift Pixels , Right           'Shift the byte 1 bit to the right so the next pixel comes availible
                          Next Pixel
                  Next Columcount
            Next Rowcount
End Select
Next Carcount
End Sub                                                     'End of this amazing subroutine


'=== Includes ===
'$include "Font8x8.font"                                     'Includes here your font files
$include "Font16x16.font"                                   'If you don't need the files in your program, don't include them,
'$include "Font6x8.font"                                     'these are flash memory eaters.
'$include "Font5x5.font"